AIMS & OBJECTIVES
This course will introduce students to the history and theory of interactive media art, covering a range of precursors—from the nineteenth century to the present. Following a chronological structure, the course begins by examining the interactive qualities of pre-cinematic devices, and early interactive experiments by modernist artists—from Brecht to Futurism, Dadaism, and Constructivism. It then traces the development of interactivity within an interdisciplinary range of postwar media art—including cybernetics, video art, happenings, expanded cinema, and installation art. Finally, we analyze contemporary examples of interactive artworks – including net art, gaming, robotic art, relational aesthetics, and VR. Students will be introduced to theories of the interface and interactivity, telepresence, networks, social sculpture, embodiment, and performativity. Through class discussion, group exercises, and written assignments, students will apply their theoretical and historical knowledge to the analysis of key moments within the history of interactive media art. Course screenings will include video art, kinetic and interactive art, televisual art, expanded cinema, video art, and net art. Course readings will draw from key texts on film and media theory, new media studies, media archeology, art history, media philosophy, and artists’ writings.