AIMS & OBJECTIVES
This course is designed to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It offers the essential information for understanding how images get onto the screen by using the complementary approaches of rasterization and ray tracing. The teaching mode is based on weekly lectures, which cover topics common to an introductory course, such as texture mapping, data structures for graphics, visual perception and computer animation.
This course offers a thorough treatment of basic and advanced topics in current graphics algorithms; explains core principle intuitively with various of examples; gives updated coverage of the graphic pipeline, signal processing, graphics hardware, reflection models, curves and surfaces. It is organized to enhance hands-on experiences, which include group presentation, in-class exercise, small topic discussion, critical section and peer review on student’s work.